
Welcome
My name is Sydney Fonderie, and I am a games programmer and designer. I have been developing games since high school, with my favorite projects displayed below. Take a look around; I hope you enjoy!
Links, source code, and other materials are located on each project page or accessible through the links to my GitHub and itch.io pages.

Deck of Delirium
Zany deck-building card game in the Unity Engine by a 7-person team. Available on Steam and itch.io for free.

The Descent
Rogue-like action-horror game developed in Unreal Engine by a 7-person team. Available on itch.io.

PF2e Framework
Macro set adapting the Pathfinder Roleplaying Game second edition for MapTool Virtual Tabletop.

The Lodge
Short puzzle-based horror game developed in Unreal Engine by Red Skies, a 27-person team. Available on Steam for free.

Project Iota
Experimental project demonstrating a tile-based level generation system built in Unreal Engine.

Afterlife
Short shooter and puzzle game developed in the Unity Engine by a 5-person team. Available on itch.io.

Mal-Wars
Single-player tower defense game developed on and for the CORE platform by 25-Musketeers, a 25-person team.

Space Brick
Prototype top-down shooter developed using Java and a custom lightweight engine. Details development over two versions and includes full source code.